![]() - Stereo, full-screen: 3D Vision works!.- Stereo, windowed: 3D Vision does not work.- Mono, windowed: 3D Vision Automatic does not work.To investigate further, I created four test versions of the IperS program: Note: My display had to be set to 120Hz before starting the program in order for stereo to work. I was stunned when the "3D" light on my notebook came on and found that it was indeed displaying in stereo 3D! I was going to investigate doing OpenGL to Direct3D to 3D Vision per OpenGL to Direct3D to 3D Vision: yes, it works great!, but I wanted to start with a simple example so I adapted the "HWFlipping" version of the "IperS” sample from an old Stereoscopic OpenGL Tutorial. Here's an interesting development: quad-buffered OpenGL stereoscopic 3D is working with 3D Vision on my GeForce 680M laptop!
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